As a fan of the licence, I'm really happy to share with you my work on Vampire the Masquerade Swansong.
For most part of the project, between the external env and chara production reviews, I had to make a colossal number of the game's characters.
As mentioned in the post on external character production, the external team produced around 60 bodies and 50 heads.
And the need for dialogue in this narrative RPG was very strong and represented a large part of the game. So we have around 260 unique characters with whom players can interact. That's why, in the absence of an intern character team, I had the pleasure of creating variations and use some tricks techniques to reach the game's large number of characters.
From simple color variations to modeling to change certain parts of clothing, accessories and jewelry. It's was a very enriching experience.
Outsourcing Chara:
https://www.artstation.com/alexandrefiolka
https://www.artstation.com/romainpommier
https://www.artstation.com/virtuosgames
Art Director:
https://www.artstation.com/artom